Year 5 Measurement & Space: Connect 3D Objects to their Nets (AC9M5SP01)
If you are looking for an engaging way to teach your students how to connect objects to their nets and build objects using spatial and geometric reasoning, look no further! This pack includes SIX hands-on activities aligned with the Australian Curriculum outcome AC9M5SP01 - ALL designed to be fun and interactive!
Outcome Codes: AC9M5SP01
Purchase in this bundle
Why Choose The Year 5 Measurement & Space: Connect 3D Objects to their Nets (AC9M5SP01)?
- All six activities are aligned with the new Australian Curriculum (V9.0).
- Activities are interactive, hands-on and FUN!
- Purchasing this pack means there is NO planning required for outcome AC9M5SP01
- No prep, just print and go!
What's Included?
- True or false
- Maths match
- Super sort
- Maths maze
- Would you rather?
- Thinker's Key (problem solving)
- Answer sheets for teachers
Teachers Who Bought The Year 5 Measurement & Space: Connect 3D Objects to their Nets (AC9M5SP01), Also Loved...
Free Resources from The Sydney Teacher
Get free ideas and inspiration to use in your classroom today

Maths Warm Up: Stand Up Sit Down
Stand Up, Sit Down is one of those quick, no-prep maths games I always come back to in my classroom. It gets students out of their seats, thinking fast, and making decisions as they decide whether to stand or sit based on maths statements I give them. It is simple, energetic, and a great way to build critical thinking and engagement from the very start of the lesson.

Maths Warm Up: Last Person Standing
Last Person Standing is one of those quick, no-prep maths games I like to pull out when I want my class instantly focused and thinking. It’s a fast-paced place value challenge where students make number decisions, stay alert, and try to be the last one still in the game.

Maths Warm-Up: The Hot Seat
The Hot Seat is one of my favourite quick maths classroom games. One student sits in the “hot seat” and asks questions to figure out a hidden number or answer, while the class responds only with yes, no, or maybe, which gives clues to help solve the problem under time pressure. It’s simple, engaging, and builds reasoning fast.












