Year 5 Number & Algebra Pack: Additive & Multiplicative Problem Solving (AC9M5N09)
If you are looking for an engaging way to teach your Year 5 students how to use mathematical modelling to solve practical problems involving additive and multiplicative situations, look no further! This pack includes SIX hands-on activities aligned with the Australian Curriculum outcome AC9M5N09 - ALL designed to be fun and interactive!
Outcome Codes: AC9M5N09
Purchase in this bundle
Why Choose The Year 5 Number & Algebra Pack: Additive & Multiplicative Problem Solving (AC9M5N09)?
- All six activities are aligned to the new Australian Curriculum (V9.0).
- Activities are interactive, hands-on and FUN!
- Purchasing this pack means there is NO planning required for outcome AC9M5N09.
- No prep, just print and go!
What's Included?
- True or false
- Maths match
- Super sort
- Maths maze
- Would you rather?
- Thinker's Key (problem solving)
- Answer sheets for teachers
Teachers Who Bought The Year 5 Number & Algebra Pack: Additive & Multiplicative Problem Solving (AC9M5N09), Also Loved...
Free Resources from The Sydney Teacher
Get free ideas and inspiration to use in your classroom today

Maths Warm-Up: The Hot Seat
The Hot Seat is one of my favourite quick maths classroom games. One student sits in the “hot seat” and asks questions to figure out a hidden number or answer, while the class responds only with yes, no, or maybe, which gives clues to help solve the problem under time pressure. It’s simple, engaging, and builds reasoning fast.

Maths Warm-Up: Maths In a Line
Maths In a Line is one of those activities that instantly lifts the energy in my classroom. Students line up, solve a maths question, and if they’re correct they move forward in the relay while trying to stay “in the line” for as long as they can. It’s fast, fun, and a great way to build mental maths skills without them even realising it.

Maths Warm-Up: Number Duel
Number Duel is one of those quick, no-prep maths games I like to use when I want my class focused and thinking fast. Students go head-to-head as they name numbers that fit a given rule or category, racing to stay in the game. It’s simple to run, brings a bit of friendly competition into the room, and is a great way to build number sense and pattern recognition.












